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Getting Started with Covenant C2

Posted on August 14, 2019January 4, 2021Author jmurphy5277Posted in Covenant, lab, redteam, tutorial

In my previous blog post, I created an Active Directory (AD) lab environment in AWS that I wanted to use to test/practice various redteam concepts and tools. One of the tools I was interested in testing is the new version of Covenant C2. Covenant is a command-and-control (C2) framework. What this means is if you…

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GameDev Blog: Goblin Rules Football #10: New Blue Shell and Other Stuff

Posted on June 26, 2022June 26, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my previous post I mentioned doing more work on the single player AI and maybe difficulty settings. I did none of that this week. Instead, I did a few other things. First, I created a new blue shell power up to be used in the game: Rocket propelled, homing bottles. See them in action…

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GameDev Blog: Goblin Rules Football #9: AI Tweaks and Bug Fixes

Posted on June 19, 2022June 19, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

There isn’t really a big “update” or change to the game to talk about in this post, but I feel like I am committed to making a weekly post for GRF now. In my last post, I mentioned that the AI needed a lot of tweaks and that I was “beating them pretty badly.” So,…

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GameDev Blog: Goblin Rules Football #8: AI Sprints and Uses Power Ups

Posted on June 12, 2022June 12, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my last post, I mentioned that two of the things I wanted to add to the AI was logic on when to sprint and when to use power ups. That logic now exists! You can see some of it in the video below! You can see the goblin’s controlled by the AI sprinting now!…

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GameDev Blog: Goblin Rules Football #7: Single player… works? (sort of)

Posted on June 5, 2022June 5, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

My last post was my first steps toward a single player mode, and I successfully made it so the AI player could choose a coin in a coin toss and pick to either kick or receive if they won the coin toss. Pretty simple stuff, but not much of a game. I figured it would…

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GameDev Blog: Goblin Rules Football #6: First Steps Toward Single Player

Posted on May 29, 2022May 29, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

Last post I mentioned that I was done, DONE, making random new content for GRF and instead wanted to work toward a single player mode. And, well, I did that! Or at least started to. So, there are no new sounds or powerups or random events in this post. Just some single player AI stuff!…

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GameDev Blog: Goblin Rules Football #5: New PowerUp Sounds and New Random Events

Posted on May 22, 2022May 22, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In the previous post, I said at the end that I wanted to add sounds for each of the PowerUps when they are used. This would mean that when a player used a powerup, such as the heal powerup, some sound would play so that the player who used the powerup and any other nearby…

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GameDev Blog: Goblin Rules Football #4: Footsteps and More Sounds

Posted on May 15, 2022May 15, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my previous post, I talked about adding some sounds to Goblin Rules Football (GRF). I’ve never really done sound in games before, so it is all pretty rough right now. I’m borrowing most sounds from the GameAudioGDC sound archive on Sonniss. One thing I had mentioned in the previous post was that I hadn’t…

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GameDev Blog: Goblin Rules Football #3: Sounds and Other Things

Posted on May 7, 2022May 7, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

Welcome to GameDev blog #3! I have added a few new things to GRF since my last post. Not much, but still, it’s something! The new things are: Stamina PowerUp Sounds! The stamina powerup is pretty straightforward and just some new content I’ve been meaning to add. The sounds, well, the sounds are a brand…

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GameDev Blog: Goblin Rules Football #2

Posted on April 28, 2022April 28, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

I’ve realized that I created a “Goblin Rules Football” blog #1 but never really followed up on it. So, I’m going to try and keep one up going forward. I hope to make some small blog posts every time I add a new feature or make some other change to the game. This won’t be…

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Goblin Rules Football now supports 3v3!

Posted on April 26, 2022April 26, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

Wow, time sure does fly! I’ve updated Goblin Rules football to include a 3v3 mode to allow for 6 players to play together! It’s available on itch.io now! Goblin Rules Football by FatRodzianko

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Recent Posts

  • GameDev Blog: Goblin Rules Football #10: New Blue Shell and Other Stuff
  • GameDev Blog: Goblin Rules Football #9: AI Tweaks and Bug Fixes
  • GameDev Blog: Goblin Rules Football #8: AI Sprints and Uses Power Ups
  • GameDev Blog: Goblin Rules Football #7: Single player… works? (sort of)
  • GameDev Blog: Goblin Rules Football #6: First Steps Toward Single Player

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