CardConquest GameDev Blog #14: Hosting a Lobby for Multiplayer using Mirror

After searching around for how to add multiplayer to Unity games, I decided to use Mirror. I decided to create a rudimentary “Lobby” system that would allow players to create and host a game, and then for another player to join that lobby based on IP. I wanted to make it so that the player hosts/joins a lobby all through my game’s UI.