The next step in making the Unit Movement phase work in multiplayer is to allow players to view the cards of their opponents. That means new UI! New code! New scripts! Yay!
All posts in March 2021
CardConquest GameDev Blog #17: Updating the Unit Movement Phase Multiplayer using Mirror – Part 1
In my previous two posts I worked on making the “Unit Placement” phase work in multiplayer. Now, it’s time to do the same for Unit Movement!
CardConquest GameDev Blog #16: Making the Unit Placement Phase Multiplayer using Mirror – Part 2
In this post, I hope to get the following done: 1.) Update the PutUnitsInUnitBox function in GameplayManager 2.) Update unit placement/movement so it is verified by the server 3.) Create a “Ready Up” system that will have the server advance the phase after all players are ready
CardConquest GameDev Blog #15: Making the Unit Placement Phase Multiplayer using Mirror – Part 1
Now that CardConquest allows players to join a lobby and then a game, it is time to start making some of the actual gameplay (or what I have so far that can be called gameplay) multiplayer as well.