The next step in making the Unit Movement phase work in multiplayer is to allow players to view the cards of their opponents. That means new UI! New code! New scripts! Yay!
In my previous two posts I worked on making the “Unit Placement” phase work in multiplayer. Now, it’s time to do the same for Unit Movement!
In this post, I hope to get the following done: 1.) Update the PutUnitsInUnitBox function in GameplayManager 2.) Update unit placement/movement so it is verified by the server 3.) Create a “Ready Up” system that will have the server advance the phase after all players are ready
Now that CardConquest allows players to join a lobby and then a game, it is time to start making some of the actual gameplay (or what I have so far that can be called gameplay) multiplayer as well.