CardConquest GameDev Blog #19: Detecting Player Battles

Currently in CardConquest, players can move their units a distance of 1 land tile and then advance to the next turn. If players put their units on the same land tile and the turn advances, things get a little…strange visually but not really happens. What I want to have happen, though, is that two players move units onto the same land tile, the game will detect that and declare a “Battle” that will need to be fought.