I made a new game (or, uh, a Unity remake of a browser/text based game I made before) called StalksStalksStalks, which can be found on itch.io. It’s a ripoff of the old board game Stocks and Bonds. You buy “Stalks”, sell “stalks,” and try to have more wealth than your friends! (assuming you have friends…
All posts in August 2021
CardConquest Unity Multiplayer GameDev Blog #28: Using Steamworks + Mirror for Multiplayer Lobbies!
After I got CardConquest to a “playable” state with most of the gameplay features I wanted added (if not really “refined”), I wanted to add something to make multiplayer easier. Before, in order to play CardConquest, the easiest way to be on the same local network as your opponent. If you wanted to player over…
GameDev Blog: Using Mirror + Steamworks.NET to create Multiplayer Lobbies in Unity
In my CardConquest blog series, I created a multiplayer game in Unity that uses Mirror for the multiplayer networking stuff. Mirror works great, especially when testing locally or on my home network. Things get a little more complicated when you want to create a game for people to join on the internet. Using Mirror and…