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All posts in May 2022

GameDev Blog: Goblin Rules Football #6: First Steps Toward Single Player

Posted on May 29, 2022May 29, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

Last post I mentioned that I was done, DONE, making random new content for GRF and instead wanted to work toward a single player mode. And, well, I did that! Or at least started to. So, there are no new sounds or powerups or random events in this post. Just some single player AI stuff!…

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GameDev Blog: Goblin Rules Football #5: New PowerUp Sounds and New Random Events

Posted on May 22, 2022May 22, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In the previous post, I said at the end that I wanted to add sounds for each of the PowerUps when they are used. This would mean that when a player used a powerup, such as the heal powerup, some sound would play so that the player who used the powerup and any other nearby…

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GameDev Blog: Goblin Rules Football #4: Footsteps and More Sounds

Posted on May 15, 2022May 15, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my previous post, I talked about adding some sounds to Goblin Rules Football (GRF). I’ve never really done sound in games before, so it is all pretty rough right now. I’m borrowing most sounds from the GameAudioGDC sound archive on Sonniss. One thing I had mentioned in the previous post was that I hadn’t…

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GameDev Blog: Goblin Rules Football #3: Sounds and Other Things

Posted on May 7, 2022May 7, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

Welcome to GameDev blog #3! I have added a few new things to GRF since my last post. Not much, but still, it’s something! The new things are: Stamina PowerUp Sounds! The stamina powerup is pretty straightforward and just some new content I’ve been meaning to add. The sounds, well, the sounds are a brand…

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  • GameDev Blog: Goblin Rules Football #24: Wind and Club Sprites

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