Fat Rodzianko

This fat Rodzianko has written me lots of nonsense again. I deign to even reply

Menu

All posts in June 2022

GameDev Blog: Goblin Rules Football #10: New Blue Shell and Other Stuff

Posted on June 26, 2022June 26, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my previous post I mentioned doing more work on the single player AI and maybe difficulty settings. I did none of that this week. Instead, I did a few other things. First, I created a new blue shell power up to be used in the game: Rocket propelled, homing bottles. See them in action…

Read

GameDev Blog: Goblin Rules Football #9: AI Tweaks and Bug Fixes

Posted on June 19, 2022June 19, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

There isn’t really a big “update” or change to the game to talk about in this post, but I feel like I am committed to making a weekly post for GRF now. In my last post, I mentioned that the AI needed a lot of tweaks and that I was “beating them pretty badly.” So,…

Read

GameDev Blog: Goblin Rules Football #8: AI Sprints and Uses Power Ups

Posted on June 12, 2022June 12, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

In my last post, I mentioned that two of the things I wanted to add to the AI was logic on when to sprint and when to use power ups. That logic now exists! You can see some of it in the video below! You can see the goblin’s controlled by the AI sprinting now!…

Read

GameDev Blog: Goblin Rules Football #7: Single player… works? (sort of)

Posted on June 5, 2022June 5, 2022Author jmurphy5277Posted in Game Development, Goblin Rules Football, Unity

My last post was my first steps toward a single player mode, and I successfully made it so the AI player could choose a coin in a coin toss and pick to either kick or receive if they won the coin toss. Pretty simple stuff, but not much of a game. I figured it would…

Read

Recent Posts

  • GameDev Blog: Goblin Rules Football #28: Creating My First Golf Hole
  • GameDev Blog: Goblin Rules Football #27: Slope Direction Tiles and Making Them Do Stuff
  • GameDev Blog: Goblin Rules Football #26: Swing Animation and Ground Tiles!
  • GameDev Blog: Goblin Rules Football #25: Rain, traps, wedges, and more!
  • GameDev Blog: Goblin Rules Football #24: Wind and Club Sprites

Recent Comments

  • A Detailed Guide on AMSI Bypass - F1TYM1 on Getting Rastamouse’s AmsiScanBufferBypass to Work Again

Archives

  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • February 2022
  • December 2021
  • October 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • August 2020
  • July 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • December 2019
  • October 2019
  • September 2019
  • August 2019
  • March 2019
  • February 2019

Categories

  • Active Directory Attacks
  • Assembly
  • CardConquest
  • code
  • Covenant
  • Cryptography
  • exploit
  • Game Development
  • Goblin Rules Football
  • lab
  • Payload Analysis
  • Polymorphism
  • redteam
  • Shellcode
  • SLAE
  • Stalks Stalks Stalks
  • tutorial
  • Unity

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

©2023 Fat Rodzianko | Theme by SuperbThemes.Com