In my previous post I mentioned doing more work on the single player AI and maybe difficulty settings. I did none of that this week. Instead, I did a few other things. First, I created a new blue shell power up to be used in the game: Rocket propelled, homing bottles. See them in action…
All posts in June 2022
GameDev Blog: Goblin Rules Football #9: AI Tweaks and Bug Fixes
There isn’t really a big “update” or change to the game to talk about in this post, but I feel like I am committed to making a weekly post for GRF now. In my last post, I mentioned that the AI needed a lot of tweaks and that I was “beating them pretty badly.” So,…
GameDev Blog: Goblin Rules Football #8: AI Sprints and Uses Power Ups
In my last post, I mentioned that two of the things I wanted to add to the AI was logic on when to sprint and when to use power ups. That logic now exists! You can see some of it in the video below! You can see the goblin’s controlled by the AI sprinting now!…
GameDev Blog: Goblin Rules Football #7: Single player… works? (sort of)
My last post was my first steps toward a single player mode, and I successfully made it so the AI player could choose a coin in a coin toss and pick to either kick or receive if they won the coin toss. Pretty simple stuff, but not much of a game. I figured it would…