I’ve mentioned before that I want to give players the ability to re-map/bind the controls for GRF. I created a control scheme that I think works for the game, but surely many other players will disagree! Assuming any other players ever play GRF, that is. So, I went about trying to figure out how to…
All posts in September 2022
GameDev Blog: Goblin Rules Football #17: Using Shader Graph to Create Dynamic Outlines
In my last post, I mentioned wanting to add some more visual indicators for the ball carrier by creating an outline around the goblin with the ball. I didn’t want to have to add an outline to each sprite frame in every ball carrying animation, and switch between them and so on, so I decided…
GameDev Blog: Goblin Rules Football #16: Creating a Tutorial
It’s been something like three weeks since my last blog post, and I have spent the entirety of that time working on a tutorial for players to play in order to “learn by doing.” The tutorial goes through the basics of how to play GRF, walking the player through step-by-step on how to move, switch…