In my previous post, I said I wanted to add more weather effects, like rain, so that’s one of the things I did! First I added the visual rain effect, since I figured if I couldn’t get something to look the way I liked I just wouldn’t include it in the game. So, using particle…
All posts in December 2022
GameDev Blog: Goblin Rules Football #24: Wind and Club Sprites
Hello! And welcome to my humble blog about making a golf mode for my already published game, Goblin Rules Football. In my previous post, I mentioned adding a “target” at the end of the trajectory that the camera would focus on as the player aims their hit. Well, I did it! Here’s a screenshot from…
GameDev Blog: Goblin Rules Football #23: More Golf Stuff. Collision Detections and Spin???
In my previous post, I talked about adding a golf mode to Goblin Rules Football, and since then I have been adding to the top down/Golf Story-style prototype for the golfing. The first thing I added was “spin” in the game for both top and back spin, as well as side spin. I had already…