GameDev Blog: Stalks Stalks Stalks Steam Release Date Announcement! Release Date: 12/20/2021

I decided to release my game Stalks Stalks Stalks on Steam! It was previously released on itcho.io, and I used steamworks for multiplayer by abusing Valve’s test project app Space Wars. A couple weeks ago, though, I decided to pay the $100 to release the game on Steam so it has its own app id!…

CardConquest Unity Multiplayer GameDev Blog #28: Using Steamworks + Mirror for Multiplayer Lobbies!

After I got CardConquest to a “playable” state with most of the gameplay features I wanted added (if not really “refined”), I wanted to add something to make multiplayer easier. Before, in order to play CardConquest, the easiest way to be on the same local network as your opponent. If you wanted to player over…

GameDev Blog: Using Mirror + Steamworks.NET to create Multiplayer Lobbies in Unity

In my CardConquest blog series, I created a multiplayer game in Unity that uses Mirror for the multiplayer networking stuff. Mirror works great, especially when testing locally or on my home network. Things get a little more complicated when you want to create a game for people to join on the internet. Using Mirror and…

CardConquest Unity Multiplayer GameDev Blog #27: Commander Selection, More Cards, and More Abilities!

One feature I have been wanting to add to CardConquest is to allow for players to choose from at least 2 different “characters.” I ended up calling these “commanders,” and created two commanders for the players to choose from: Infantry Commander Tank Commander The new commanders will have different sets of cards and different armies.…