CardConquest Unity Multiplayer GameDev Blog #28: Using Steamworks + Mirror for Multiplayer Lobbies!
After I got CardConquest to a “playable” state with most of the gameplay features I wanted added (if not really “refined”), I wanted to add something to make multiplayer easier. Before, in order to play CardConquest, the easiest way to be on the same local network as your opponent. If you wanted to player over…