CardConquest Unity Multiplayer GameDev Blog #20: Choosing a Card for Battles

In this rousing round of CardConquest game development, I want to allow players to select what card they will player for a battle. The card the player chooses will affect their army’s “power” number, and the player with the most power will win the battle! This will be a fairly important component of the game!

CardConquest GameDev Blog #19: Detecting Player Battles

Currently in CardConquest, players can move their units a distance of 1 land tile and then advance to the next turn. If players put their units on the same land tile and the turn advances, things get a little…strange visually but not really happens. What I want to have happen, though, is that two players move units onto the same land tile, the game will detect that and declare a “Battle” that will need to be fought.

CardConquest GameDev Blog #14: Hosting a Lobby for Multiplayer using Mirror

After searching around for how to add multiplayer to Unity games, I decided to use Mirror. I decided to create a rudimentary “Lobby” system that would allow players to create and host a game, and then for another player to join that lobby based on IP. I wanted to make it so that the player hosts/joins a lobby all through my game’s UI.

CardConquest GameDev Blog #13: Creating Cards and other Card Related Stuff

Lucky number 13! I will finally be creating some cards for a game I have called “CardConquest.” The cards won’t do anything, but they will be there and you will be able look at them. Oh, and guess what? There will be a bunch of UI and buttons to add for this too! I’m getting all bothered and hot just thinking about it.