Hello! A few days ago I released a very early version of my new game, Goblin Rules Football, on Itch.io. It is an arcade-y sports game where you control a team of Goblins playing football! Well, I guess maybe it’s more similar to rugby than American football. I don’t know. I played rugby in high…
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CardConquest: Now On Steam!
My CardConquest game is now available on Steam as part of the Stalks Stalks Stalks deal of a lifetime (free). When you launch Stalks Stalks Stalks from your steam library, you should now be prompted to choose which game to launch Both games are available on Windows, Linux, and MacOS. It turns out, it is…
GameDev Blog: Stalks Stalks Stalks Has Been Released (4 days ago)
I forgot to mention here that my game, Stalks Stalks Stalks, is now out on Steam! I also included a DLC to “support” (give money to) the “devs” (me). It’s only $0.99 and adds nothing to the game! And then I put on my big boy game developer pants and figured out the relatively painless…
GameDev Blog: Stalks Stalks Stalks Steam Release Date Announcement! Release Date: 12/20/2021
I decided to release my game Stalks Stalks Stalks on Steam! It was previously released on itcho.io, and I used steamworks for multiplayer by abusing Valve’s test project app Space Wars. A couple weeks ago, though, I decided to pay the $100 to release the game on Steam so it has its own app id!…
GameDev Blog: Goblin Rules Football #1
I guess I never “announced” on here that I starting working on a new “game” tentatively titled Goblin Rules Football. It is supposed to end up being a “sports” game where you play as goblins playing their special version of football (they run around punching each other). The idea for it came when I was…
GameDev Blog/Something: New Game, StalksStalksStalks!
I made a new game (or, uh, a Unity remake of a browser/text based game I made before) called StalksStalksStalks, which can be found on itch.io. It’s a ripoff of the old board game Stocks and Bonds. You buy “Stalks”, sell “stalks,” and try to have more wealth than your friends! (assuming you have friends…
CardConquest Unity Multiplayer GameDev Blog #28: Using Steamworks + Mirror for Multiplayer Lobbies!
After I got CardConquest to a “playable” state with most of the gameplay features I wanted added (if not really “refined”), I wanted to add something to make multiplayer easier. Before, in order to play CardConquest, the easiest way to be on the same local network as your opponent. If you wanted to player over…
GameDev Blog: Using Mirror + Steamworks.NET to create Multiplayer Lobbies in Unity
In my CardConquest blog series, I created a multiplayer game in Unity that uses Mirror for the multiplayer networking stuff. Mirror works great, especially when testing locally or on my home network. Things get a little more complicated when you want to create a game for people to join on the internet. Using Mirror and…
CardConquest Unity Multiplayer GameDev Blog #27: Commander Selection, More Cards, and More Abilities!
One feature I have been wanting to add to CardConquest is to allow for players to choose from at least 2 different “characters.” I ended up calling these “commanders,” and created two commanders for the players to choose from: Infantry Commander Tank Commander The new commanders will have different sets of cards and different armies.…
CardConquest Unity Multiplayer GameDev Blog #26: Card Special Abilities
A new feature has been added to CardConquest! That new feature is that some cards will have “special abilities” (and others will not). The special ability will be some sort of condition that will need to be meet during the battle a card is played. If the condition is met, the player benefits in some…