In my previous post I said I wanted to make tornadoes for the Golf mode of Goblin Rules Football. I went about and did that. To start, I created a little tornado animation. I’m not 100% happy with it, but at least it looks somewhat like a tornado. Judge for yourself, if you’d like: It’s…
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GameDev Blog: Goblin Rules Football #29: Lightning Strikes
I guess I’ve made quite a few updates to the Golf Mode of Goblin Rules Football since my last post. I mentioned dealing with the player going out of bounds, and preventing them from aiming out of bounds, and I did all that! I kind of forgot about it since I did it a while…
GameDev Blog: Goblin Rules Football #28: Creating My First Golf Hole
I did it. I followed through on what I said I’d do. I said I’d try and make it so you can play one hole in golf (which was misspelled in my post as “whole” until just a minute ago), and I did it! I drew out the entire thing in tiles! Created a gameplay…
GameDev Blog: Goblin Rules Football #27: Slope Direction Tiles and Making Them Do Stuff
In my previous post I mentioned wanting to include slope information on my tiles, possibly doing it through scriptable objects. Scriptable objects seem like that would be a powerful tool to use in Unity, but unfortunately I didn’t actually do any of the tutorials and went a different route for “storing” “data” on the tiles,…
GameDev Blog: Goblin Rules Football #26: Swing Animation and Ground Tiles!
I decided to ignore all of my “Next Steps” from my previous post, and decided instead to work on completely different things, first things first I made a swing animation. Look at it! Wow! Whoa! Great swing, great follow through. You love to see it. Also, it looks like a few pixels are missing in…
GameDev Blog: Goblin Rules Football #25: Rain, traps, wedges, and more!
In my previous post, I said I wanted to add more weather effects, like rain, so that’s one of the things I did! First I added the visual rain effect, since I figured if I couldn’t get something to look the way I liked I just wouldn’t include it in the game. So, using particle…
GameDev Blog: Goblin Rules Football #24: Wind and Club Sprites
Hello! And welcome to my humble blog about making a golf mode for my already published game, Goblin Rules Football. In my previous post, I mentioned adding a “target” at the end of the trajectory that the camera would focus on as the player aims their hit. Well, I did it! Here’s a screenshot from…
GameDev Blog: Goblin Rules Football #23: More Golf Stuff. Collision Detections and Spin???
In my previous post, I talked about adding a golf mode to Goblin Rules Football, and since then I have been adding to the top down/Golf Story-style prototype for the golfing. The first thing I added was “spin” in the game for both top and back spin, as well as side spin. I had already…
GameDev Blog: Goblin Rules Football #22: Golf Mode Prototypes
The release of Goblin Rules Football has gone well! I’ve played 3v3 a few times with my friends and it’s been great! There are even positive reviews! Only for of them…but still, all positive! And none are from friends I begged to review to juice my numbers! Just random people who though my stupid little…
GameDev Blog: Goblin Rules Football #21: Released on Steam
Goblin Rules Football has been released on Steam! Wow! Please go out and play it…it’s free… I don’t have anything else to add. Spent a year on this little game. I hope other people like it! There are 2 dlcs which are just donations to me if anyone feels so inclined. Otherwise enjoy the game…