GameDev Blog: Goblin Rules Football #30: Tornadoes and Sound (for some things)

In my previous post I said I wanted to make tornadoes for the Golf mode of Goblin Rules Football. I went about and did that. To start, I created a little tornado animation. I’m not 100% happy with it, but at least it looks somewhat like a tornado. Judge for yourself, if you’d like: It’s…

GameDev Blog: Goblin Rules Football #27: Slope Direction Tiles and Making Them Do Stuff

In my previous post I mentioned wanting to include slope information on my tiles, possibly doing it through scriptable objects. Scriptable objects seem like that would be a powerful tool to use in Unity, but unfortunately I didn’t actually do any of the tutorials and went a different route for “storing” “data” on the tiles,…

GameDev Blog: Goblin Rules Football #23: More Golf Stuff. Collision Detections and Spin???

In my previous post, I talked about adding a golf mode to Goblin Rules Football, and since then I have been adding to the top down/Golf Story-style prototype for the golfing. The first thing I added was “spin” in the game for both top and back spin, as well as side spin. I had already…

GameDev Blog: Goblin Rules Football #22: Golf Mode Prototypes

The release of Goblin Rules Football has gone well! I’ve played 3v3 a few times with my friends and it’s been great! There are even positive reviews! Only for of them…but still, all positive! And none are from friends I begged to review to juice my numbers! Just random people who though my stupid little…