GameDev Blog: Goblin Rules Football #17: Using Shader Graph to Create Dynamic Outlines

In my last post, I mentioned wanting to add some more visual indicators for the ball carrier by creating an outline around the goblin with the ball. I didn’t want to have to add an outline to each sprite frame in every ball carrying animation, and switch between them and so on, so I decided…

GameDev Blog: Goblin Rules Football #13: Fixed Running Animations, New Visual Indicators, and a Steam Store Page!

I mentioned before that I wanted to start working on adding Goblin Rules Football to Steam, and I did! You can find the steam store page here. Doesn’t it just look amazing!? I know, I know, surely a true pro created that page and not just a game dev hobbyist with a spare $100. Would…