GameDev Blog: Goblin Rules Football #23: More Golf Stuff. Collision Detections and Spin???

In my previous post, I talked about adding a golf mode to Goblin Rules Football, and since then I have been adding to the top down/Golf Story-style prototype for the golfing. The first thing I added was “spin” in the game for both top and back spin, as well as side spin. I had already…

GameDev Blog: Goblin Rules Football #22: Golf Mode Prototypes

The release of Goblin Rules Football has gone well! I’ve played 3v3 a few times with my friends and it’s been great! There are even positive reviews! Only for of them…but still, all positive! And none are from friends I begged to review to juice my numbers! Just random people who though my stupid little…

GameDev Blog: Goblin Rules Football #20: CRT Screen Effect with Shader Graph

While I wait for Goblin Rules Football to release on October 20 (add to your steam wish list now!) I was thinking of things to maybe add to the game that wouldn’t impact gameplay much. Too soon to the release to start adding new game mechanics! A month or so ago I discovered Acerola‘s videos…

GameDev Blog: Goblin Rules Football #17: Using Shader Graph to Create Dynamic Outlines

In my last post, I mentioned wanting to add some more visual indicators for the ball carrier by creating an outline around the goblin with the ball. I didn’t want to have to add an outline to each sprite frame in every ball carrying animation, and switch between them and so on, so I decided…