Last post, I mentioned that I was going to make a trailer for my game. I did! It only took a few hours and I did it all using free tools and free (Create Commons) music. Can you tell this is the first time I’ve ever edited video of any kind??? Wow, isn’t it amazing?…
All posts in Goblin Rules Football
GameDev Blog: Goblin Rules Football #13: Fixed Running Animations, New Visual Indicators, and a Steam Store Page!
I mentioned before that I wanted to start working on adding Goblin Rules Football to Steam, and I did! You can find the steam store page here. Doesn’t it just look amazing!? I know, I know, surely a true pro created that page and not just a game dev hobbyist with a spare $100. Would…
GameDev Blog: Goblin Rules Football #12: New UI and Custom Game Settings
In my previous post, I said that one of my next tasks was to create a new UI for the title screen. Here’s what I made! If you’re looking at that and thinking “wow, looks like a free flash game UI,” well, that’s probably because all I did was reuse a bunch of free assets…
GameDev Blog: Goblin Rules Football #11: Pause Game and Timeouts
In my last post, I mentioned wanting to add a way to pause the game and to make certain phases “timeout” if the player doesn’t take an action without a set time. And, well, I did that! First, I had to make an “escape menu” that is brought up whenever the player presses the Esc…
GameDev Blog: Goblin Rules Football #10: New Blue Shell and Other Stuff
In my previous post I mentioned doing more work on the single player AI and maybe difficulty settings. I did none of that this week. Instead, I did a few other things. First, I created a new blue shell power up to be used in the game: Rocket propelled, homing bottles. See them in action…
GameDev Blog: Goblin Rules Football #9: AI Tweaks and Bug Fixes
There isn’t really a big “update” or change to the game to talk about in this post, but I feel like I am committed to making a weekly post for GRF now. In my last post, I mentioned that the AI needed a lot of tweaks and that I was “beating them pretty badly.” So,…
GameDev Blog: Goblin Rules Football #8: AI Sprints and Uses Power Ups
In my last post, I mentioned that two of the things I wanted to add to the AI was logic on when to sprint and when to use power ups. That logic now exists! You can see some of it in the video below! You can see the goblin’s controlled by the AI sprinting now!…
GameDev Blog: Goblin Rules Football #7: Single player… works? (sort of)
My last post was my first steps toward a single player mode, and I successfully made it so the AI player could choose a coin in a coin toss and pick to either kick or receive if they won the coin toss. Pretty simple stuff, but not much of a game. I figured it would…
GameDev Blog: Goblin Rules Football #6: First Steps Toward Single Player
Last post I mentioned that I was done, DONE, making random new content for GRF and instead wanted to work toward a single player mode. And, well, I did that! Or at least started to. So, there are no new sounds or powerups or random events in this post. Just some single player AI stuff!…
GameDev Blog: Goblin Rules Football #5: New PowerUp Sounds and New Random Events
In the previous post, I said at the end that I wanted to add sounds for each of the PowerUps when they are used. This would mean that when a player used a powerup, such as the heal powerup, some sound would play so that the player who used the powerup and any other nearby…