CardConquest GameDev Blog #10: Player Bases and Limiting Unit Placement

Now that the “Unit Placement” phase has been created in the previous post in this series, I want to make it so that there is some limitations on where the player can place their units. To do that, I will mark a specific tile as a player base, and make it so the player can only place units on tiles that are within a specific distance from their base.

CardConquest GameDev Blog #9: Creating “Phases” in the Game Starting with Unit Placement

The goal in this post is to add different “phases” to the game that players move through. Specifically, I want the user to start in an “Unit Placement” phase, and then move to an “Unit Movement” phase. This will be done through a “GameplayManager” object in Unity, and communicated to the user through the UI.